To all the gamedev people who were savvy enough to get their company to pay for their plane ticket: come see me at GDC!
I’ll be introducing the new version of PhyreEngine – 3.0 – to the world. It has tools and everything. I’ll also be talking about the new rendering work we’ve done on PS3 lately. That includes:
-a particle system on SPU (which took a lot of ideas from the one ive presented on this blog which ran on GPU. but now on SPU.)
-a new take on MLAA on PS3
-deferred lighting on SPU and our rendering engine in general.
And then I get to talk about NGP. If you’re thinking of (or are currently) developing for the device, you might be interested in knowing what you can do on it graphics-wise and how it went adding NGP support for our engine. This I shall attempt to impart.
Plus, I’ll be giving out a free NGP devkit to the first 10 people through the door!* So come along! Thursday March 3rd, 3:00- 4:00, Room 302, South Hall.
*lies
will the phyreengine be released freely and as opensource? (perhaps without ps3 and psp-support, but the pc-version)
Comment by questor — February 25, 2011 @ 3:19 pm
It’s free to our licensees and comes with source code. We have no plans that I’m aware of to opensource it though.
Comment by directtovideo — February 25, 2011 @ 3:21 pm
it’s a pity, for hobby coders it would be interesting.
Comment by questor — February 25, 2011 @ 3:41 pm
Other than PSN titles any big game using phyreengine?
can you please take a look at the wiki page and correct it?
Comment by junior — February 25, 2011 @ 5:28 pm
Hi, Im not the official information source for Phyre but there are 45+ released titles using it now.
If you want more information please contact SCEE directly..!
Comment by directtovideo — February 25, 2011 @ 5:55 pm
Thank.
Comment by junior — February 25, 2011 @ 6:07 pm
http://en.wikipedia.org/wiki/PhyreEngine
Comment by junior — February 25, 2011 @ 5:37 pm
Since Under Siege is using Playstation Move does that mean PhyreEngine – 3.0 support Move and/or middleware like LiveMove® 2?
Comment by junior — February 25, 2011 @ 5:48 pm
Cool Matt, we’ll be there!
Comment by repi — February 27, 2011 @ 5:46 am
For those of us who were unable to attend at GDC, will the slides be made available at some point online? I think they were in previous years, would be cool. Thanks! 🙂
Comment by Pete — March 9, 2011 @ 10:38 pm
Hey, yes – they’ll be available on the Sony external R&D site soon.
Comment by directtovideo — March 10, 2011 @ 9:38 am
Great, thanks!
Comment by Pete — March 10, 2011 @ 2:51 pm
And for anyone else’s reference, the GDC slides are now available on Sony’s R&D site:
Click to access 2011-GDC-PhyreEngine.pdf
Comment by Pete — March 24, 2011 @ 1:54 pm