direct to video

January 6, 2014

leaving sony.

Filed under: Uncategorized — directtovideo @ 10:37 am

New year, new lifestyle. After nearly 9 years at Sony Computer Entertainment Europe across both R&D and World Wide Studios, I’m leaving for pastures new and exciting.

This marks major a shift in career for me. By leaving SCEE I’ll effectively be leaving the games industry that I’ve worked in since leaving university in 2001, and instead doing something that probably makes perfect sense for a demo coder by moving into visual arts / stage / events / entertainment: I’ll be working with United Visual Artists developing D3. A great bunch of people working at the very top of the business and I’m very excited to be joining them, but I’ll definitely try to stay connected with the games industry. Don’t forget about me! You just might more likely see me at Siggraph than GDC from now on.

The other part of this major career shift is that I’ll only be working at D3 part-time. The rest of my days I’ll have to myself. I’ll no longer be a 9-5 corporate wage slave, and I’ll be enjoying some freedom to do some projects I’ve wanted to do for a while and whatever else comes up along the way. (But still realtime graphics. I’m not planning to sideline in space rocket development anytime soon.)

Maybe I’ll even post here more frequently. Or less frequently. Or with about the same frequency. Who knows! Either way, watch this space.



  1. Sounds like a fantastic move – congrats! Looking forward to seeing what you come up with next šŸ™‚

    Comment by psonice — January 6, 2014 @ 10:47 am

  2. All the best šŸ˜€ You work has been an inspiration. Hopefully this means you can talk more on here about the things you build. Gah though, it’s not the JS D3, I was looking forward to making billion particle graphs in my browser

    Comment by gyratory — January 6, 2014 @ 3:07 pm

  3. Excellent choice! I wish I had the guts to do the same (different sector tho) but Kudos to you and all the best in your new adventures!

    Comment by void — January 6, 2014 @ 9:34 pm

  4. Good to hear this. Freedom is really cool. And maybe this is the first step to full freedom, if your own projects generate enough money (if you think of doing anything commercial in your remaining time)

    Comment by archee — January 7, 2014 @ 12:30 am

  5. Great to hear so! Making a career change after this many years must not be easy, and choosing to go part time to dedicate more time to other activities is a brave move. I’m looking forward to hearing about your craft work in future SIGGRAPH editions.

    Comment by Zavie — January 7, 2014 @ 11:25 am

  6. This is a little off topic, but i don’t really see a good place elsewhere to put it.
    Do you have experience with OpenGL? Are you ever going to make a cool demo with OpenGL instead of DirectX?
    Also, what are your thoughts and or plans with Mantle?

    Comment by roboman2444 — January 23, 2014 @ 9:35 pm

    • Yes, I do have OpenGL experience. I don’t have any reason to use it on PC right now because DX11 currently has a better shader compiler, a nicer API (from my point of view) and better & more compatible drivers across different vendors hardware. Of course on other platforms it’s a different situation.

      No plans with Mantle because I have such little CPU overhead most of the time. Unless they unlock some more interesting compute features with it or extend the shading language so you get the kind of flexibility as on a console .. šŸ™‚

      Comment by directtovideo — January 27, 2014 @ 6:18 pm

  7. Wow, this came as quite a surprise! Sounds like your new job will be a lot of fun. All the best, see you at NVScene šŸ™‚

    Comment by Spike — January 27, 2014 @ 9:15 am

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