direct to video

February 25, 2011

come see me talk at gdc 2011.

Filed under: realtime rendering — directtovideo @ 2:57 pm

To all the gamedev people who were savvy enough to get their company to pay for their plane ticket: come see me at GDC!

I’ll be introducing the new version of PhyreEngine – 3.0 – to the world. It has tools and everything. I’ll also be talking about the new rendering work we’ve done on PS3 lately. That includes:
-a particle system on SPU (which took a lot of ideas from the one ive presented on this blog which ran on GPU. but now on SPU.)
-a new take on MLAA on PS3
-deferred lighting on SPU and our rendering engine in general.

And then I get to talk about NGP. If you’re thinking of (or are currently) developing for the device, you might be interested in knowing what you can do on it graphics-wise and how it went adding NGP support for our engine. This I shall attempt to impart.

Plus, I’ll be giving out a free NGP devkit to the first 10 people through the door!* So come along! Thursday March 3rd, 3:00- 4:00, Room 302, South Hall.

GDC 2011

*lies

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13 Comments »

  1. will the phyreengine be released freely and as opensource? (perhaps without ps3 and psp-support, but the pc-version)

    Comment by questor — February 25, 2011 @ 3:19 pm

    • It’s free to our licensees and comes with source code. We have no plans that I’m aware of to opensource it though.

      Comment by directtovideo — February 25, 2011 @ 3:21 pm

      • it’s a pity, for hobby coders it would be interesting.

        Comment by questor — February 25, 2011 @ 3:41 pm

  2. Other than PSN titles any big game using phyreengine?
    can you please take a look at the wiki page and correct it?

    Comment by junior — February 25, 2011 @ 5:28 pm

    • Hi, Im not the official information source for Phyre but there are 45+ released titles using it now.
      If you want more information please contact SCEE directly..!

      Comment by directtovideo — February 25, 2011 @ 5:55 pm

      • Thank.

        Comment by junior — February 25, 2011 @ 6:07 pm

  3. http://en.wikipedia.org/wiki/PhyreEngine

    Comment by junior — February 25, 2011 @ 5:37 pm

  4. Since Under Siege is using Playstation Move does that mean PhyreEngine – 3.0 support Move and/or middleware like LiveMove® 2?

    Comment by junior — February 25, 2011 @ 5:48 pm

  5. Cool Matt, we’ll be there!

    Comment by repi — February 27, 2011 @ 5:46 am

  6. For those of us who were unable to attend at GDC, will the slides be made available at some point online? I think they were in previous years, would be cool. Thanks! :)

    Comment by Pete — March 9, 2011 @ 10:38 pm

    • Hey, yes – they’ll be available on the Sony external R&D site soon.

      Comment by directtovideo — March 10, 2011 @ 9:38 am

      • Great, thanks!

        Comment by Pete — March 10, 2011 @ 2:51 pm

  7. And for anyone else’s reference, the GDC slides are now available on Sony’s R&D site:

    http://research.scee.net/files/presentations/gdc2011/2011-GDC-PhyreEngine.pdf

    Comment by Pete — March 24, 2011 @ 1:54 pm


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