To all the gamedev people who were savvy enough to get their company to pay for their plane ticket: come see me at GDC!
I’ll be introducing the new version of PhyreEngine – 3.0 – to the world. It has tools and everything. I’ll also be talking about the new rendering work we’ve done on PS3 lately. That includes:
-a particle system on SPU (which took a lot of ideas from the one ive presented on this blog which ran on GPU. but now on SPU.)
-a new take on MLAA on PS3
-deferred lighting on SPU and our rendering engine in general.
And then I get to talk about NGP. If you’re thinking of (or are currently) developing for the device, you might be interested in knowing what you can do on it graphics-wise and how it went adding NGP support for our engine. This I shall attempt to impart.
Plus, I’ll be giving out a free NGP devkit to the first 10 people through the door!* So come along! Thursday March 3rd, 3:00- 4:00, Room 302, South Hall.